POWER RANGERS KNOWN POWERS GUIDE
VERSION 2.2
Written by Joe Rovang (jrovang@netcom.com)
Last Modified: July 23, 1996
This guide will be revised as soon as new material is aired,
or as soon as I find mistakes in it. :)
Revisions since Version 2.1:
- Power Rangers Zeo section added!
- Shark Cycles added (whoops, how'd I miss that?)
- Various other revisions like the Dino MegaZord's
Mammoth Shield
---
POWER RANGERS ZEO
-Teleporting-
Introduced in "A Zeo Beginning part 2", this power allows
the Rangers to travel vast distances in the form of energy.
-Enhanced Strength, Durability, Agility-
When the Rangers are morphed, the traits of strength,
durability, and agility are boosted to superhuman levels.
This was introduced in "A Zeo Beginning part 2".
-Zeo V Power Kick-
This powerful flying kick was introduced by Tommy in "A
Zeo Beginning part 2".
-Zeo IV Power Punch-
This powerful two-handed punch was introduced by Adam
in "The Shooting Star".
-Zeo Zords-
These giant robots were introduced in "The Shooting Star".
Zeo Ranger I pilots Zeo Zord I, a tank with ten minimissiles
and a large cannon. Zeo Ranger II pilots Zeo Zord II, a tank
with two small cannons and two large cannons. Zeo Ranger
III pilots Zeo Zord III, a sphinx, which can fire laser beams
from its head. Zeo Ranger IV pilots Zeo Zord IV, a bull.
Zeo Ranger V pilots Zeo Zord V, a phoenix. When united,
the Zeo Zords form the mighty Zeo MegaZord, which uses
its saber to destroy monsters. Each ZeoZord has a special
battle helmet which the Zeo MegaZord can wear. Zeo I
Battle Helmet gives the MegaZord Zeo Cannon Power, a
large cannon. Zeo II Battle Helmet is Zeo Rocket Power,
which has powerful rocket boosters. Zeo III Battle Helmet
is Zeo Pyramid Power, which can encase monsters in a
telekinetic field of energy. Zeo IV Battle Helmet is Zeo
Gravity Power, which can alter gravity, as well as shoot
energy from its horns and boost the MegaZord's strength.
Zeo V Battle Helmet is Zeo Warrior Mode, the standard
helmet which powers up the Zeo MegaZord Saber.
-Zeonizer Crystals-
When the Rangers remove the crystals within their Zeonizer
morphing devices and insert them into their Zord control
panels, the Zeo Zords unite into the Zeo MegaZord. The
Zeonizer Crystals were first used in "The Shooting Star".
-Zeo Laser Pistols-
These white guns, which hang on the Rangers' belts, shoot
bursts of energy. When combined with the Rangers'
swords, they form more powerful Zeo Laser Pistols. They
were first used in "Target Rangers".
-Zeo Weapons-
Each Power Ranger possesses a Zeo Weapon. Red Ranger
wields the Zeo Power Sword. Green Ranger uses the twin
Zeo Power Axes. Blue Ranger possesses dual
wrist-mounted Zeo Power Blades. Yellow Ranger wields
the twin Zeo Power Nunchucks. Pink Ranger uses the Zeo
Power Shield. These five Zeo Weapons can be united into
the Zeo Blaster, which can release a stream of energy
capable of destroying most monsters. Red Ranger's Zeo
Power Sword was introduced in "For Cryin' Out Loud".
The others were introduced in "Rangers in the Outfield".
-Zeo III Power Spin-
With this maneuver introduced in "Rangers in the Outfield",
Rocky can spin through the air and deliver a powerful
two-handed punch.
-Zeo Jet Cycles-
These sleek motorcycles are the Zeo counterparts of the
Shark Cycles.
-Zeo I Pink Fire Cloud-
With this move introduced in "Every Dog Has His Day",
Kat can project a swirling orb of pink energy from her
hands.
-Zeo I Power Disc-
This maneuver, introduced in "Every Dog Has His Day",
allows Kat to twirl head-first through the air with her shield
infront of her and slam into the monster-of-the-day.
-Swords-
These collapsable swords, first used in "Puppet Blaster",
hang on the Rangers' belts. They can be combined with the
Zeo Laser Pistols to increase the laser pistols' firepower.
-Defender Wheel-
One of the Rangers' more ... uh ... unique weapons, this
giant orange machine was introduced in "Puppet Blaster".
It contains a huge, black tire, inside which Zeo Ranger V
stands while it spins. The machine then releases the wheel,
which flies into the monster-of-the-day.
-Zeo Blaster-
When the Rangers combine their Zeo Power Weapons, the
Zeo Blaster is formed. This weapon, introduced in
"Graduation Blues", is capable of decimating monsters with
a single blast.
-Red BattleZord-
The secondary Zord of Zeo Ranger V, this robot warrior,
introduced in "Inner Spirit", can deliver mighty punches and
fire energy from its arms. This Zord is very difficult to
control, and only the ultimate concentration and inner peace
can keep this mighty Zord under control. The Red
BattleZord can link up with the Zeo MegaZord to form the
Zeo MegaBattleZord, a formidable fighting machine with
powerful cannons on each shoulder.
---
MIGHTY MORPHIN POWER RANGERS
RANGER POWERS
-Teleporting-
Introduced in "Day of the Dumpster", this power allows the
Rangers to travel vast distances in the form of energy.
-Enhanced Strength, Durability, Agility-
When the Rangers are morphed, the traits of strength,
durability, and agility are boosted to superhuman levels.
This was introduced in "Day of the Dumpster".
-Blade Blasters-
These red laser weapons can fire bursts of energy, and can
also be transformed into close-combat blades. They were
introduced in "Day of the Dumpster". When the Yellow
and Pink Rangers stand on the shoulders of the Black, Blue,
and Red Rangers, the power of the Blade Blasters can be
united, releasing a powerful blast of energy. This maneuver,
called the Tower Formation, is capable of destroying
monsters. This maneuver has not been executed since the
first season episode "Second Chance".
-Power Coins / Power Crystals-
Inside each Ranger's Power Morpher is a Power Coin,
which is used to harness the power of the Morphing Grid.
The Power Coins can be transformed into Power Crystals,
small shards of crystal which are used to activate the
DinoZords. The Power Crystal form of Green Ranger's
Dragon Power Coin was never shown in the series. The
Power Crystal form of White Ranger's Tiger Power Coin is
in the shape of a small crystal sphere. As White Ranger
does not wear a Power Morpher on his belt, it is possible
that the Tiger Power Coin is stored within the hilt of Saba.
The Power Coins were introduced in "Day of the Dumpster"
and destroyed in "Climb Every Fountain".
-DinoZords-
Giant robots in the form of ancient creatures, the DinoZords
were introduced in "Day of the Dumpster". Red Ranger
pilots the Tyrannosaurus DinoZord, which is capable of
firing eyebeams, blowing explosive gas from its mouth,
launching energy waves into the ground, and using its tail as
a weapon. Black Ranger pilots the Mastodon DinoZord,
which can blow a stream of freezing gas from its trunk.
Pink Ranger pilots the Pterodactyl DinoZord, which is able
to launch bolts of electricity. Blue Ranger pilots the
Triceratops DinoZord, which is capable of launching its
horns as grappling hooks, and firing blasts of energy from its
tail cannon. Yellow Ranger pilots the Sabertoothed Tiger
DinoZord, which can launch bursts of energy from its tail
cannon. Green Ranger pilots the DragonZord (introduced in
"Green With Evil part 5: Breaking the Spell"), which is
capable of launching missiles from its fingertips and using
its drill-tipped tail as a weapon. The unpiloted Titanus the
CarrierZord (introduced in "Gung Ho!") is able to launch
fireballs from its mouth. The Tyrannosaurus, Mastodon,
Pterodactyl, Triceratops, and Sabertoothed Tiger can unite
to form the MegaZord Attack Tank Mode, a tanklike vehicle
capable of launching bursts of energy from twin cannons
and shooting five sets of eyebeams simultaneously. The
Tank Mode is capable of transforming into the standard
MegaZord. This robot warrior can fire eyebeams, release a
blast of energy known as the Cranial Laser from its head
(shown in "Fowl Play") and summon the Power Sword,
which can destroy any monster with a single strike. It can
also use the Mastodon head as a shield called the Mammoth
Shield. The DragonZord, Mastodon, Triceratops, and
Sabertoothed Tiger can unite to form the DragonZord attack
mode, an alternate MegaZord which wields a Power Staff
that can be used as a shield, a weapon, or a drill to destroy
any monster. It is also capable of launching a blade of
energy from its head. Additionally, the DragonZord can
link onto the top of the united MegaZord, forming the
MegaDragonZord. The MegaDragonZord can summon a
devastating Z blast, which is capable of destroying any
monster. When the MegaDragonZord links up with Titanus,
the UltraZord is formed. The UltraZord is able to release a
barrage of energy, obliterating even the toughest of enemies.
The Tyrannosaurus, Mastodon, Pterodactyl, Triceratops, and
Sabertoothed Tiger DinoZords were converted into the Red
Dragon, Lion, Firebird, Unicorn, and Griffin ThunderZords
in "The Mutiny part 3".
-Power Weapons-
Each Power Ranger possesses a Power Weapon. Red
Ranger wields the Power Sword, which can launch blasts of
energy. Black Ranger uses the Power Axe, which can be
transformed into a cannon mode, capable of releasing bursts
of energy from its handle. Pink Ranger possesses the Power
Bow, a powerful archer's bow. In "The Song of Guitardo",
the Power Bow was used as a harp to counteract the
hypnotic music of the monster-of-the-day, and was also used
to launch Green Ranger's Dragon Dagger as an arrow. Blue
Ranger uses the Power Lance, a dual-tipped lance capable of
splitting into twin maces. Yellow Ranger wields the Power
Daggers, twin sai that can be thrown. These five Power
Weapons, introduced in "Teamwork", can be united into the
Power Blaster, which can release a stream of energy capable
of destroying most monsters. Green Ranger's Dragon
Dagger (introduced in "Green With Evil part 5: Breaking the
Spell") can be used as a weapon, activate either Green
Ranger's shield or the DragonZord, and project a beam of
energy. The Dragon Dagger will return when thrown.
White Ranger possesses Saba (introduced in "White Light
part 2"), a sentient, talking saber which can fly and fire
eyebeams. Saba is also plugged into the controls of the
White TigerZord to activate it.
-Pulse Blasters-
Never officially named, these special weapons were used in
"Gung Ho!" to destroy a new breed of seemingly
indestructible Putties. After this episode, they were never
seen again.
-ThunderZords-
Introduced in "The Mutiny part 3", these giant robots
resemble mythical creatures. Red Ranger pilots the Red
Dragon ThunderZord, a flying serpent capable of breathing
fire and transforming into a robot warrior, the Red Dragon
Warrior Mode. In this mode the Red Dragon wields a
Power Staff, and can twirl its staff rapidly or stab its staff
into the ground and spin around on it, kicking the
monster-of-the-day. When the Red Dragon charges his
spinning staff with energy, he can destroy monsters. Black
Ranger pilots the Lion ThunderZord. Pink Ranger pilots the
Firebird ThunderZord, which can summon a whirlwind of
energy. Blue Ranger pilots the Unicorn ThunderZord, which
can levitate objects and fling them at enemies. Yellow
Ranger pilots the Griffin ThunderZord, which can launch
fireballs from its mouth. The Lion, Firebird, Unicorn, and
Griffin can unite into the ThunderZord Assault Team, a
flying sled on which the Red DragonZord can ride while in
Warrior Mode. When the Red Dragon unites with the
Assault Team, the Thunder MegaZord is formed. This new,
more powerful MegaZord is capable of summoning the
Thunder Sabre, which can swirl up whirlwinds of energy
and destroy monsters with a single strike. It can also blow
winds from its hands. White Ranger pilots the White Tiger
ThunderZord (introduced in "White Light part 2"), which
can release sonic roar blasts, and can transform into a robot
warrior, the TigerZord Warrior Mode. In this form the
TigerZord wields a sabre and can launch ThunderBolts from
the tiger head located in its chest. The Red Dragon Warrior
Mode can ride on the back of the White Tiger and use its
staff as a jousting lance. When the White Tiger, Lion,
Firebird, Unicorn, and Griffin unite, they form the
MegaTigerZord. This powerful MegaZord can launch the
Firebird from its arm at hyperspeed with the help of a
ThunderBolt blast. The ThunderMegaZord can also
generate a field of protective energy from the tiger head in
its chest. While Tor the CarrierZord (introduced in "A
Monster of Global Proportions") is in turtle form, the
Assault Team (including the Red Dragon Warrior Mode)
can ride on his back and the White Tiger can rest inside his
shell, forming the Thunder UltraZord. In this mode, the Red
Dragon can twirl his staff like a propeller, allowing the
Thunder UltraZord to fly over the monster-of-the-day. Once
directly over the monster, the Red Dragon stops spinning the
staff, and the UltraZord drops, squashing the unfortunate
monster. When Tor stands upright for his Battle Mode, his
fingers serve as rapid-fire energy cannons, and the Red
Dragon can ride inside him. When Tor is in turtle mode,
he can launch energy from his shoulder cannons, and the
White Tiger can ride inside him. The ThunderZords were
destroyed in "Ninja Quest part 1".
-Sword of Power-
This magical sword, introduced in "The Green Dream", is a
special weapon that can be summoned only when all six
Rangers combine their powers. Among its energy-wielding
powers are the ability to summon bolts of lightning and split
open the earth. After "The Green Dream", the Sword of
Power was never seen again.
-Energy Projection-
In "Welcome to Venus Island", the Rangers project raw
energy from their hands to escape from the belly of the
Invenusable Flytrap. Since then, the Rangers have projected
raw energy several other times, including Rocky's
channeling of energy into the ground in "The Wedding part
3".
-Jetting-
Similar to teleporting, this is another method of
transportation for the Rangers. Introduced in "The Ninja
Encounter part 2", this power allows the Rangers to fly
through the air while remaining in a solid state, allowing
them to see where they're going. It seems that Jetting has a
shorter range than Teleporting.
-Power Cannon-
Serving to replace the Power Weapons, the Power Cannon
was introduced in "Mirror of Regret". Each Ranger inserts
a ball of energy, powering up the cannon for a single,
devastating blast which is capable of destroying monsters.
-Reflector Shield-
When the Rangers link their hands and unite their powers,
they can form a shield to repel attacks. This power was
introduced in "Where There's Smoke There's Fire".
-Ninja Ranger Power-
This ability, introduced in "Ninja Quest part 3" allows the
Rangers to transform into ninjas, endowed with many
special powers. See the "Mighty Morphin Power Rangers:
Ninja Powers" section for more information.
-NinjaZords-
Giant robot animals, the NinjaZords were introduced in
"Ninja Quest part 3". Red Ranger pilots the Ape NinjaZord,
which wields twin swords that can be linked together at the
handles. Black Ranger pilots the Frog NinjaZord, which is
capable of spewing forth a stream of flame and releasing a
squadron of "Froglets", mini-Zords which latch onto the
monster-of-the-day and electrocute him. Pink Ranger pilots
the Crane NinjaZord, which can launch bursts of energy.
Blue Ranger pilots the Wolf NinjaZord, which is able to
spin through the air, using its tail as a blade. It can also
shoot eyebeams. Yellow Ranger pilots the Bear NinjaZord,
which can shoot eyebeams and also stomp the ground,
causing an earthquake. White Ranger pilots the Falcon
NinjaZord, which can shoot missiles from its wingtips. The
Ape, Frog, Crane, Wolf, and Bear can combine into the
NinjaMegaZord. This MegaZord can charge its fists with
energy and deliver a double punch which destroys monsters.
When the Falcon unites with the combined NinjaMegaZord,
the NinjaMegaFalconZord is formed, giving the MegaZord
the power of flight. In this mode, the MegaZord charges its
fists and delivers a double punch while flying toward the
monster, destroying it. When the NinjaMegaFalconZord
unites with Titanus, the Ninja UltraZord is formed. Like the
original UltraZord, the Ninja UltraZord releases a barrage of
energy, destroying any monster.
-Mega Fist-
When a Ranger summons a large amount of emotion, he or
she can summon power to enhance his or her blows. This
was demonstrated in "Passing the Lantern", when the
strength of Adam's punch was boosted with a large fist of
energy.
-ShogunZords-
Introduced in "Changing of the Zords part 3", these new
Zords are five giant warriors. Each Ranger possesses a
ShogunZord of his or her respective color, with the
exception of the Pink Ranger, who must share the White
ShogunZord with Tommy. Each of the ShogunZords
possesses a Ninja Weapon. The Red ShogunZord wields the
Power Shield. The Black ShogunZord uses the Ninja Bow.
The White ShogunZord has the Ninja Daggers. The Blue
ShogunZord wields the Ninja Lance. The Yellow
ShogunZord uses the Ninja Spear. When the five
ShogunZords combine, the Shogun MegaZord is formed.
This MegaZord can blow winds from its hands, and can
summon the Fire Sabre, a sword of pure flame. A single
strike from this sword will destroy any monster. When the
Falcon NinjaZord unites with the Shogun MegaZord, the
ShogunMegaFalconZord is formed. This MegaZord can
launch missiles from the tips of the Falcon's wings, and
when it unites with Titanus, the Shogun UltraZord is
formed. Just like the UltraZord and the Ninja UltraZord, the
Shogun UltraZord releases a barrage of energy, decimating
all monsters in its path.
-Shark Cycles-
Sleek motorcycles, these vehicles are powered by the spirit
of the shark. They were introduced in "Follow That Cab!".
-Metallic Armor-
In "Master Vile and the Metallic Armor part 1", the Rangers
are given powerful new Metallic Armor (in other words,
shiny suits plus a blurry motion special effect). This armor
is built directly into the power suits and given power from
the Morphing Grid. See the "Mighty Morphin Power
Rangers: Metallic Armor Powers" section for more
information.
NINJA POWERS
-Enhanced Strength, Agility, Endurance-
As introduced in "Ninja Quest part 3", the Rangers' new
ninja powers grant them superhuman strength, agility, and
endurance. It is not known, however, if the ninja powers
can increase durability like the Ranger powers can.
-Decoy-
With this ability, a Ranger being attacked can vanish,
leaving behind an empty ninja costume to confuse his or her
attacker. The first example of this was performed by
Tommy in "Ninja Quest part 3".
-Space Slipping-
This ability, introduced in "Ninja Quest part 3" by
Kimberly, is similar to teleportation, but on a smaller scale.
Using this power, a Ranger may "slip" to another location
nearby.
-Teleporting-
Taking many different forms (poofs of smoke, explosions,
mysteriously appearing, etc.), this ability allows the ninja
Rangers to appear in a different location. This ability was
not fully demonstrated until "Wizard for a Day".
-Earthswimming-
Demonstrated by Adam and Billy in "Stop the Hate Master
part 1", this power allows the Rangers to "space slip" into
the earth. Once underground, the Ranger may move freely
through the earth, as if swimming.
-Energy Projection-
With this power, the Rangers can project raw energy. Kim
and Tommy demonstrated this ability in "Stop the Hate
Master part 1" by performing the "Double Ninja Ranger
Power" maneuver, combining their energy blasts into a
single shot. Adam was the first ninja Ranger to project
energy alone, in "Passing the Lantern".
-Matter Melding-
This interesting power was introduced by Rocky in "A
Ranger Catastrophe part 1". Using this power, a Ranger can
sink into a nearby mass (such as a tree), thus hiding himself
or herself inside.
-Twinning-
Introduced by Adam in "Changing of the Zords part 1", this
power allows a Ranger to split into two versions of himself
or herself. After a short time, the two Rangers merge back
into single form.
-Giganticising-
Demonstrated by Adam in "Changing of the Zords part 3",
this power causes a Ranger to temporarily grow to the size
of the MegaZord.
-Puppeteering-
Performed by Aisha in "Changing of the Zords part 3", this
power allows a Ranger to temporarily hypnotize an enemy
or groups of enemies, causing them to mimic the Ranger's
actions and listen to their verbal commands. This has only
been done on Tengas, who probably have low mental
resistance.
METALLIC ARMOR POWERS
-Enhanced Strength, Durability, Speed-
When the Metallic Armor is activated, the traits of strength,
durability, and speed are enhanced to a much greater extent
than with the normal Ranger Powers. This was introduced
in "Master Vile and the Metallic Armor part 1".
-Energy Field-
Introduced in "Master Vile and the Metallic Armor part 1",
this power allows a Ranger to create a concussive field of
energy around his or her body, striking anyone within a
radius of approximately ten feet.
-Space Slipping-
This power, identical to the Ninja power of the same name,
was introduced in "Rangers in Reverse". Using this power,
a Ranger may "slip" to another location nearby.
ALIEN RANGER POWERS
-Teleporting-
The Aquitians are able to transform into energy and travel
great distances in this form. Instead of colored fields of
energy, the Alien Rangers' teleportation form is a
three-sphered structure that bears a striking resemblance to a
water molecule. This power was introduced in "Alien
Rangers of Aquitar part 2".
-Telekinesis-
In their unmorphed state, the Aquitians can concentrate and
create a rippling field of telekinetic blue energy.
-Enhanced Strength, Durability, Speed-
When morphed, the Aquitians have enhanced strength,
durability, and speed. This was introduced in "Alien
Rangers of Aquitar part 2".
-Battle Swords-
As introduced in "Alien Rangers of Aquitar part 2", each
Alien Ranger wields a powerful katana.
-Battle Blasters-
Introduced in "Alien Rangers of Aquitar part 2", these small
laser blasters are possessed by each of the Alien Rangers.
-Battle Borgs-
Each Alien Ranger is in command of the Aquitian variation
of Zords, known as Battle Borgs. Each color Battle Borg
closely resembles the ShogunZord of the same color. These
telepathically-controlled robot warriors can dispose of
monsters by flinging the Red Battle Borg into the air, where
it transforms into a flaming comet which flies through the
monster. The Battle Borgs were introduced in "Alien
Rangers of Aquitar part 2".
-Decoy-
Introduced in "Climb Every Fountain", this power is the
same as the Power Ranger ninja power of the same name.
With it, an Alien Ranger can vanish, leaving behind an
empty suit to confuse enemies.
---
MIGHTY MORPHIN POWER RANGERS: The Movie
RANGER POWERS
-Teleporting-
This power allows the Rangers to travel vast distances in the
form of energy.
-Enhanced Strength, Durability, Agility-
When the Rangers are morphed, the traits of strength,
durability, and agility are boosted to superhuman levels.
-Helmet Scanners-
In the movie, Rocky and Aisha demonstrate helmet
scanners. Aisha uses her Power Beams, headlights mounted
on her helmet, to illuminate the area. Rocky uses his Power
Scope, a scanner in the place of his visor, to scan the
infrared spectrum.
-Flight-
In the movie, it becomes apparent that Tommy has the
power of flight. In one scene he spins through the air to
reach a higher level. He also performs a flying bicycle kick
on an Oozelet, and he is later shown flipping through the air
as he slowly descends. Additionally, Tommy performs the
Ninjetti Corkscrew Kick from a tree while using his Ninjetti
powers outside the Ninjetti Temple.
-Power Weapons-
The movie Rangers are armed with new Power Weapons.
Billy uses the StegaStinger, a small handheld device which
launches a grappling cable. Kimberly possesses the
Pterodactyl ThunderWhip, a retractable whip device.
Tommy wields Saba, the movie counterpart of his television
saber.
-NinjaZords-
Giant robot animals, the NinjaZords are acquired by the
Ninjetti Rangers in the movie. Red Ranger pilots the Ape
NinjaZord. Black Ranger pilots the Frog NinjaZord, whose
tongue is able to electrocute enemies. Pink Ranger pilots
the Crane NinjaZord. Blue Ranger pilots the Wolf
NinjaZord. Yellow Ranger pilots the Bear NinjaZord.
White Ranger pilots the Falcon NinjaZord, which can shoot
small missiles from the front of its wings and larger, more
powerful missiles from its wingtips. When the Ape, Frog,
Crane, Wolf, and Bear unite, the NinjaMegaZord is formed.
The NinjaMegaZord's weapon is the Power Sword, which
resembles the Fire Saber of television's Shogun MegaZord.
When the Falcon combines with the NinjaMegaZord, the
flying NinjaFalconMegaZord is formed. This version of the
MegaZord is equipped with an emergency knee-to-groin
maneuver.
-Resurrection-
In the end of the movie, the Rangers are able to combine their
energies to rebuild the Command Center and resurrect Zordon.
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